Tag Archives: VR

Esports and XR special: How to get involved in PCR’s May issue

In the next issue of PCR, which will hit desks at the beginning of May, we will be looking at the latest esports developments as well as the world of XR (virtual reality and augmented reality technologies). We’ll be featuring opinions and analysis around the subjects, and running sector guides …

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XR market expected to grow to over $30bn by 2030

A new IDTechEx report on AR, VR and MR products has found that the market will be worth over $30 billion by 2030. The report by technology analyst Dr. Charlotte Coles discusses the technology, market, and players of the past, present and future. XR, or extended reality, products are at …

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Lenovo’s Mirage Solo VR head helps to alleviate pain for hospitalised children

New Lenovo research has outlined the positive impact virtual reality can have on our health, highlighting how VR is starting to be used in some hospitals in place of general anesthetics to alleviate pain for young patients. The new Lenovo film, premiered at the Denver Film Festival, showcases the groundbreaking …

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Huawei’s 10 ‘megatrends’ for 2025: Living with bots, cloud AI and super sight

Huawei has unveiled its latest Global Industry Vision (GIV) report, revealing its predictions for technology and industry development up to 2025. Drawing from Huawei’s own quantitative data and real-world use cases of how intelligent technology is permeating every industry, this year’s report identifies 10 ‘megatrends’ currently shaping how we live …

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VR streaming startup LIV raises $1 million in funding

VR live streaming startup LIV has raised $1 million, backed by investors including Oculus founder Palmer Luckey, Beat Games CEO Jaroslav Beck, early stage VCs Seedcamp, TechStars and Credo Ventures, VR behemoth VIVE, and mixed reality production specialist Splitverse. Founded in 2016, LIV says it’s the first of a new …

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The future is now: The latest development in AR and VR

From training retail workers and increasing warehouse safety to making gaming more immersive, the advancements in augmented and virtual reality are seeping into many corners of our lives. Whether it’s for work or pleasure, there’s no doubt that at some point you’ll be interacting with augmented software or even donning …

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Making the virtual a reality: Qualcomm’s Brian Vogelsang on the tech behind VR headsets

Whether it’s the Oculus VR headset range or Microsoft’s HoloLens mixed reality devices, most people are aware of AR and VR technology being used in both consumer products and within the logistics and manufacturing sectors. Known for its pioneering work in mobile technologies, Qualcomm has been at the heart of …

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VR and AR can offer new ways of customer engagement

Kelly Goetsch, chief product officer of commercetools, outlines how AR and VR can offer entirely V new possibilities for brands and retailers to engage with their customers. Virtual reality and augmented reality have suffered from a bad dose of over-hype in recent years. The market for VR headsets has been …

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Read PCR’s VR/AR Special online now!

PCR’s May 2019 issue has hit desks, and this month’s mag is our VR/AR special! In this issue: – The Big Interview: Qualcomm’s Brian Vogelsang talks about the various use cases for VR and AR headsets – The future is now: We delve deeper into how virtual reality is improving …

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The classroom of the future: through the lens of VR

Richard Henderson, Director of Global Education Solutions at Lenovo, discusses why exposing students to working with VR and AR could be essential to their development. Digital transformation is happening across all industries, not least the education sector. Wrapped in this transformation is the growing role of Virtual Reality (VR) technology …

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