Tag Archives: VR

PCR SEPTEMBER ISSUE DIVERSITY SPECIAL FOCUS: HOW TO GET INVOLVED!!

In the September issue of PCR we will be looking at Diversity in the channel, which includes our annual Top 25 Women in Tech feature. Alongside this we will be looking at TECH CHANNEL INNOVATION: It’s been a difficult couple of years following the global pandemic so we are keen …

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PCR TECH FOR EDUCATION JUNE ISSUE OUT NOW!

Enhancing student engagement is a prime concern for education providers and as education technology solutions evolve in line with IoT, AI, AR, and VR, these technologies will go a long way in offering an interactive experience to learners. In the June issue we focus on the current EdTech market and …

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Tech Data invests in mixed and virtual reality in response to market demand

Tech Data is investing in driving forward its augmented and mixed reality solutions. With the top three AR/VR solutions – Facebook Oculus, Microsoft Hololens, and Google Glass – already part of its portfolio, Tech Data is ideally-placed to support partners in meeting the rising tide of interest from both the …

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PlayStation VR pioneer leads training academy for real-time developers

The co-founder of the PlayStation VR project is spearheading a training programme at the first Unity Centre of Excellence in the UK at innovation hub HOST, the Home of Skills & Technology, MediaCityUK. Simon Benson, HOST’s director of immersive technology, was previously director of Sony’s Immersive Technology Group where he …

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Device management: Keeping track of all end points

Michael Shoham, CEO of Radix tells us about the importance of device management Radix Technologies is a provider of device management solutions (MDM/EMM), focusing on education, VR/AR and enterprise single-purpose devices. PCR speaks to the company’s CEO, Michael Shoham to find out the latest in end point security. Could you …

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Changing realities: how the XR market is growing

Both the augmented reality and virtual reality markets are big business for tech companies. With potential application for both consumer and business use, the world of augmented, virtual and mixed reality, also known as XR, is constantly growing. Delving deeper into the VR sector, Research and Markets recently revealed that …

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Is VR gaming at a turning point?

Christian Scheibel, PR Manager at Shuttle, looks at whether the time has come for VR to fully step out of its niche and attract a broader audience. Looking back on the last decade, we’ve seen esports evolving even more and the PC gaming market growing year on year. Naturally, and …

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Esports and XR special: How to get involved in PCR’s May issue

In the next issue of PCR, which will hit desks at the beginning of May, we will be looking at the latest esports developments as well as the world of XR (virtual reality and augmented reality technologies). We’ll be featuring opinions and analysis around the subjects, and running sector guides …

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XR market expected to grow to over $30bn by 2030

A new IDTechEx report on AR, VR and MR products has found that the market will be worth over $30 billion by 2030. The report by technology analyst Dr. Charlotte Coles discusses the technology, market, and players of the past, present and future. XR, or extended reality, products are at …

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Lenovo’s Mirage Solo VR head helps to alleviate pain for hospitalised children

New Lenovo research has outlined the positive impact virtual reality can have on our health, highlighting how VR is starting to be used in some hospitals in place of general anesthetics to alleviate pain for young patients. The new Lenovo film, premiered at the Denver Film Festival, showcases the groundbreaking …

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