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Tag Archives: VR

Feelreal’s sensory mask brings smell-o-vision to VR

It was only a matter of time until someone tried to bring smell-o-vision back. While the 1960s invention was short-lived, it has been wheeled out every now and then in some attempt to convince consumers that they want to smell the scenes they’re watching. First aimed at cinema-goers, then, via …

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A brief history of gaming

From Pong to crypto-games, arcade machines to smartphones, the evolution of the gaming market is an action-packed saga full of space invasions, virtual reality, mind-blowing technology and more princess rescues than you could shake a joystick at. PCR highlights some of most exciting advancements in the games industry so far… …

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CompTIA’s new community will encourage businesses to adopt new and emerging tech

CompTIA has created a new member community focused on encouraging the adoption of new and emerging technologies to improve business outcomes. The CompTIA Emerging Technology Community is comprised of renowned industry executives and thought leaders who have both a keen sense of new technologies and insight into how to create …

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AR and VR could become mainstream in business operations in the next 3 years

82% of companies currently implementing AR/VR say the benefits are either meeting or exceeding their expectations, according to a new report from the Capgemini Research Institute. The report, which surveyed more than 700 executives in the automotive, manufacturing and utilities sectors, with considerable knowledge of their organisation’s AR/VR initiatives, found …

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TPCAST introduces multi-user wireless VR solutions

TPCAST, the leader in wireless Virtual Reality (VR) and the first-to-market with a wireless VR solution for Head-Mounted Display (HMD), has announced the launch of its Business Edition (BE) Wireless VR Adapter for the EMEA market.  The first version will be supporting the HTC Vive HMD and support for additional …

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VR and AR device market to hit $1.8 billion in 2018

Sales of VR and AR devices is set to reach $1.8 billion by the end of the year, according to a new report from technology research firm CCS Insight. According to the report, these head-worn devices will grow by an average of 50 per cent annually over the next five years. …

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Sporting events will lead VR/AR growth

Former tech executive for both AOL and Disney, Charlie Fink, believes that sport will become the market leader in terms of using AR and VR for ‘cinematic experiences’. With Steven Spielberg’s adaptation of Ready Player One set to hit cinemas later this week, the prospect of VR and AR being …

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Next generation education

There is nothing new about schools being quick off the mark when it comes to introducing new technology into the classroom. First came computers, then it was the interactive whiteboard, and more recently tablets have been introduced as a learning tool at all levels. And while interactive whiteboards and tablets have …

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The 6 best games to showcase VR

Fallout 4 VR Platform: HTC Vive It would be very easy to fill this list with VR versions of pre-existing games that have been retrofitted to support a headset, but Fallout 4 VR stands out as a noteworthy entry in this list. Based on the primary conceit that the jingoistic …

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