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Netflix-style streaming services to be the “next big thing” in gaming

A new report analysing the trends and opportunities in the games industry has revealed how Netflix-style streaming services are set to be the “next big revolution” in gaming. The Video Games report – UK Video Games: Heterogeneous not homogenous report from Edison Investment Research shows that the gaming industry is …

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Feelreal’s sensory mask brings smell-o-vision to VR

It was only a matter of time until someone tried to bring smell-o-vision back. While the 1960s invention was short-lived, it has been wheeled out every now and then in some attempt to convince consumers that they want to smell the scenes they’re watching. First aimed at cinema-goers, then, via …

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AOC’s ultimate guide to multi-monitor gaming setups

With many current graphics cards supporting over three display outputs, multi-monitor setups are becoming easier than ever. However, it can be difficult to figure out what setup suits a situation best. Spotting the opportunity to help its users make the right choice, AOC has put together a practical guide for …

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Microsoft to “aggressively invest” in content and cloud services for gaming

Microsoft CEO Satya Nadella has outlined the company’s ambitions for its gaming-related business. According to WWCFtech, during Microsoft’s recent yearly shareholders meeting conference call, Nadella revealed that the company plans to “invest aggressively” in content, community and cloud services for gaming. With Microsoft’s gaming revenue surpassing $10 billion in the …

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Partner Content: 5 essentials for gaming with IoT

The Internet of Things (IoT) has hailed a new area of gaming. Gamers are always looking for ways to enhance their consoles and PCs to improve their experience and the IoT provides a vast array of opportunities on this front. Examples of the fusion between gaming and the IoT include …

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Partner Content: How IoT is changing gaming forever

The rise of the Internet of Things (IoT) – where billions of devices have become connected to the internet with the ability to collect and share data – is a trajectory which has shifted the lives and behaviours of people across the world. For example, our houses and the belongings …

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The Ex Factor: Exertis on gaming-as-a-service, VR, and maintaining its ‘world class’ relationships

With an ever-increasing portfolio of gaming-related gear, brands and services, Exertis is well and truly taking the bull by the horns when it comes to positioning itself as a leader in gaming distribution.  Laura Barnes chats to Head of PC Gaming Ross Holt and Commercial Director Alex Croft about gaming-as-a-service, …

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Read PCR’s gaming special online now!

PCR’s September 2018 issue has hit desks, offering up a host of gaming-related interviews, opinions, product guides and features. In this issue: – Selling Gaming Gear: Retailers reveal the secrets to their success– Esports Focus: A look at the current state of the esports industry– The Big Interview: Exertis talks …

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Over 850 million to watch gaming content within 5 years

858 million people will be watching games content by 2022, equating to 1 in 10 of the global population. That’s according to a new study from Juniper Research, which forecasts that there will be a massive growth in unique viewers of esports and let’s play content, up from 630 million this …

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