Doom 4 developer id Software has spoken for the first time about why the game was scrapped and is now being reworked from the ground up.
id Software’s studio director Tim Willits told IGN: “It wasn’t one thing. It wasn’t like the art was bad, or the programming was bad. Every game has a soul. Every game has a spirit. When you played Rage, you got the spirit. And Doom 4 did not have the spirit, it did not have the soul, it didn’t have a personality.
"It had a bit of schizophrenia, a little bit of an identity crisis. It didn’t have the passion and soul of what an id game is. Everyone knows the feeling of Doom, but it’s very hard to articulate.”
Willits says that "the new project" is the only game id is now working on, with the entire team "all hands on deck" to produce something worthy of the Doom name and heritage.
Bethesda VP of marketing Pete Hines added: "It was something that we looked at and the id guys looked at and said, look, it’s not even that something is necessarily bad. But is it good enough? You can make a game and say, ‘that’s not a bad game, but it’s not as good as an Elder Scrolls game should be,’ and there’s a difference...it’s not great. It’s not amazing. It’s not what people have waited all this time for.
"It needs to be like ‘this was totally worth the wait'."
The original Doom first launched on PC in late 1993 and put the first-person shooter genre on the map. Doom II arrived a year later, before id developed the Quake franchise.
Doom 3 arrived in 2004 and a movie was even released in 2005 featuring former wrestler Dwayne "The Rock" Johnson.