Epic says PC has become a primary target once more

GDC Europe: Firm working on five projects and Unreal Engine 4
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Speaking today at GDC Europe in Cologne, company president Mike Capps said the PC platform has become a renewed target for Epic.

"The PC has for too long been a port-to platform," he said.

Epic Games is stretching its global production resources to the limit with five game projects and a new engine in development.

The North Carolina group today announced it is "hard at work buiding on Unreal Engine 4", as well as five games that are unrelated to the Gears of War IP.

It is a near-certainty that some of those new projects will be digital only. Epic has in the past two years delivered blockbuster content for Xbox Live Arcade and, perhaps more importantly, Apple’s iOS devices.

Epic Games will need the full resources of its subsidiary studios in Poland and Utah to fulfil the remit of building five new projects. Capps’s announcement showed the scale of Epic’s faith in both Warsaw-based People Can Fly and Salt Lake City’s Chair Entertainment, the former having built Shadow Complex and the latter producing Infinity Blade.

You can find out more over at PCR sister website Develop, here.

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