Opinion

Creating a secure digital identity

Dick Dekkers, Director of Business Development at Digidentity explores how Global Access to Digital Identity Opens International Doors An already shrinking world became even smaller during the pandemic. Before lockdown, global organisations were operating in multiple offices across the planet. However, as remote working became the norm, suddenly entire businesses …

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iDenfy’s Domantas Ciulde on Biometrics and digital ID

Domantas Ciulde from iDenfy discusses Biometrics and digital ID. It’s evident that the world today is not what it used to be just decades ago. The immense technological progress has transformed society in a way that’s hardly recognisable. Entire industries can now operate remotely, while the people can enjoy their …

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Why Gaming Presents a Safe Space for Advertisers

Ben Fenster, Co-Founder & CPO, Anzu discusses gaming as a mainstream culture, and how gaming and advertising worlds became so intertwine One of the reasons we started Anzu was because we believed the gaming industry offered something unique to advertisers. A brand-safe space governed by digital stores that review each …

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Industry Opinion: Why now is the time to get into PC gaming

Rich O’Neill, Product Development Manager at Stormforce Gaming explores the burgeoning prospects currently presented the gaming industry. Demand for gaming systems is stronger than ever. The last 18 months have seen ground-breaking product launches in both the PC and Console sector with free to play games and subscription services coming …

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Industry Opinion: Why a ‘frictionless’ experience is the new priority for partners

Simon Thompson, SVP Global Customers, Westcon EMEA looks at the increasing focus on the partner experience (PX), and how it’s never been more important to deliver an exceptional digital experience. We’ve all seen the increasing importance placed on the customer experience (CX) over the past few years. Consumers today expect …

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From Fortnite to the Future of Work: The next generation of innovators, moonshots and the metaverse

Val Vacante, Director of Strategy, LiveArea/Founder, Collabsco discusses the launch of HeadOffice.Space, a metaverse for businesses to remotely connect and collaborate. Fortnite, the cultural phenomena that started out of a game jam back in 2011, with a successful launch in 2017, has evolved into one of the most popular games …

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Industry Opinion: The gaming projector revolution

Damian Trendall, Line Of Business Manager B2C Projectors, BenQ UK Ltd explores how the gaming projector has come of age and is shaping up to be the next ‘big thing’ in gaming. Throughout lockdown there was a significant increase in people getting creative with their home set-ups as we all …

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Industry Opinion: Being a champion at your desk

AOC and MMD’s Paul Butler considers the rise in popularity of esports and how this is fuelling the demand for gaming hardware. Competition in gaming is nothing new, but it has never been tougher than now. I remember the days of humble LAN parties, which have long transformed into million-pound …

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Industry Opinion: Ready Player One

EZVIZ UK’s Simon Buckingham, Brand & Marketing Manager gives his personal view on where the world of gaming is headed and why blockchain is at the centre of this. If you have not seen the film Ready Player One, I highly recommend it! This is the dream world of many …

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Building the metaverse

James Morris-Manuel, EMEA Managing Director of Matterport explores the future of the metaverse and its potential to offer a new virtual  reality. It is safe to say that there is a lot of buzz around the metaverse, and for good reason. By tapping into emerging technologies, the metaverse will provide …

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