We do a lot of future gazing in the tech industry. Innovation is so fast-paced that sometimes we’re in the sci-fi-esque future we just mused about a few months back before even realising it.
Gaming, virtual reality and augmented reality are great examples of tech industry sectors that always feel like they are zooming along at a million miles per hour and constantly impressive us with things we never thought possible. All you have to do is play your favourite video game from the 80s to realise just how far gaming has come. And the strides the VR market has made to create insanely immersive worlds speak for themselves.
So in this issue of PCR you’ll be able to read all about the current and future plans for the esports market (p22), what’s happening in virtual and augmented reality (p28), and why gaming security is more important than ever (p34).
As well as this, you’ll find the latest gaming and VR tech in our sector guides, and a big interview with XPG’s Dave Taylor (p16) where he talks about the company’s first ever gaming laptop.
In this issue:
Retail Analysis: How retailers are making up for lost sales
The Big Interview: XPG’s Dave Taylor
The serious business of esports
What retailers can learn from the current Covid crisis
The latest in XR
Top 5 Tech: HANNspree’s Martin Kent
Sector Guide: Pro gaming machines and components
Sector Guide: VR and AR tech
Life in the Channel: TP-Link’s Lino Notaro
Read the latest edition of PCR’s monthly magazine below:
PCR’s 30 Under 30 list 2020: Nominate yourself or a colleague now! All details here.
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