There are only three days left to pledge support to PC game Torment: Tides of Numenera, a sequel of sorts to cult classic Planescape: Torment.
It’s planned to be a single-player, isometric role-playing game that, while not a direct sequel to Planescape Torment, is being written and designed to ‘continue the thematic legacy’ of the 1999 classic.
Tides of Numenera long ago hit its initial target of $900,000, to ensure that the game would be made. Since then it has set up a number of ‘stretch targets’ to give extra value to pledgers if a certain amount is reached – for example if it hits $3.5 million well-known games designer Chris Avellone will join the team.
At the time of writing, support for the game has reached $3.3 million and there are three days left until pledging stops and the game can go into development.
In the creators’ own words: Torment: Tides of Numenera is a game set in the world of Monte Cook’s new tabletop RPG setting, Numenera. Torment continues the thematic legacy of Planescape: Torment, a critically acclaimed role-playing game from 1999 that’s considered by many to be a hallmark for storytelling in computer RPGs. With Torment, we’re striving to create a rich role-playing experience that explores similar deep, personal themes. Here’s the scoop:
- Torment is a single-player, isometric role-playing game.
- You will play a single, specific character, though you will encounter optional NPC companions you may choose to include in your party.
- The story-driven game will have a rich dialogue system and approach similar to that of Planescape: Torment.
- The game will be developed in the Unity engine for PC (Windows), Mac, and Linuxplatforms.
- The game will be available in English, French, German, Italian, Polish, Russian,Spanish.
- The game will be distributed DRM-free. (You’ll be able to get it from Steam, and other DRM-free download options will be made available.)
What are you waiting for – go pledge!