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Intel talks up cloud-based ray traced games

Intel said that cloud gaming could bring cloud-based realistic ray traced graphics to low-end devices.

Intel’s Future Lab podcast mooted the potential of mobile, low-end devices offering "intense, realistic graphics at amazing speeds" and claimed that realistic lighting via ray tracing techniques add "extra depth and dimension" to multiplayer games.

Intel researcher Daniel Pohl produced a test version of the Wolfenstein game with a ray traced graphics engine which also "pushed to the limit" triangle counts.

Pohl cited the example of a reflective sniper scope offering an advantage in being able to see game action behind the player in the light reflection in the scope.

Associate professor of Electrical and Computer Engineering at University of California, John Owens, is working on the hardware solution for real-time ray tracing, saying that the reason it was not pursued on traditional graphics was that the level of computation was "very challenging."

Intel Labs is looking to tackle the computation challenge by placing a "huge amount of processing in the cloud". 

"The ultimate goal is to let users play the most complex 3D games online from their laptop, or ultra-mobile PCs or tablet," Intel said.

However Prof. Owens said: "The number one thing is it’s going to look cool."

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